Unreal Fellowship application

Hello! If you're on this page I appreciate the time you've taken to glance this over. The intention of this page is for easy readability in case the submission page on the Unreal Engine fellowship app page totally jumbles everything.

Below are the answers to the questionnaire that was originally submitted on the fellowship application page.

Are you available to virtually participate full time from August 21, 2020 - September 21, 2020?


What are the specs for your workstation or laptop? (CPU, RAM, graphics card):

Primary workstation :

CPU : AMD Ryzen Threadripper 3970X 32-core
RAM : 128GB DDR4 3200
GPU : 2 x EVGA RTX 2080 Ti 11GB w/nvlink

Backup workstation :

CPU : Intel i7-6700K
RAM : 64GB DDR4 3200
GPU : EVGA 1080 SC 8GB

Industry Experience (5 years minimum professional experience in film and television production, immersive entertainment, or game development required)

13 years experience in post-production for film / commercial / television. This includes modeling, texturing, rigging, animation & compositing. Nominated for a Primetime Emmy for visual effects work on Breaking Bad (spoiler : I blew Gus's face off)

9 years experience in production for film / commercial / television. This includes work as a DP, 1st AC & grip. Specialized in camera movement platforms such as heavy-lift drones, gimbals & motion control rigs.

Provide links to your IMDB page, LinkedIn profile, resume, and/or online portfolio samples :

IMDB : https://www.imdb.com/name/nm2990332
LinkedIn : https://www.linkedin.com/in/seanjoseph/
Portfolio : www.seanjoseph.com

List your DCC tool experience :

Substance Painter & Designer
Fusion (studio)
After Effects
Rhino 6 (For CAD)

Why do you want to be a part of this program?

While I have had a very fun and rewarding career in vfx, I'm very interested in pivoting towards virtual production, interactive & gaming (I'm a pretty obsessed gamer). As the film & game industry inch ever closer together I see large potential of what Unreal can offer in terms of storytelling & interactivity. Having been in the vfx industry this long I understand the importance of never stop learning and that the most important pieces of any production are the people placed around it. This looks like an amazing opportunity to be around like-minded industry vets and a perfect jump-start into adopting Unreal into the pipeline.

I appreciate the consideration. Props to Epic for offering such an amazing opportunity for people!